Therefore: fire bolt is better at lower level (as you noted). Mage Armor as the supersuit, Spiritual Weapon was "Summon. Thunderclap creates a loud noise. A wave of thunderous force sweeps out from you. Thunderclap. Mold Earth. Xanathar's Guide to Everything. GNOME. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. First, it is a second-level evocation spell that requires a 2nd level spell slot. Two things you may not be considering about fire bolt. Each creature other than you within 5 feet of you must make a Constitution saving throw. Sword Burst is objectively better than Thunderclap, unless a character has features/feats that directly benefit thunder damage or from casting thunder spells. This means that thunderclap is a good spell. The wolf has advantage on Wisdom ( Perception) checks that rely on hearing or smell. MeoPari là một website tổng hợp nhiều sự lựa chọn với góc nhìn đa chiều từ nhiều tác giả cho bạn có cái nhìn tổng. You create a burst of thunderous sound, which can be heard 100 feet away. Moving to a place where you don’t have a clear path to the sky ends the spell early. D&D 5e describes what you can do. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. Thunderclap. Duration: Instantaneous. Vicious Mockery. Bob and Sam discuss the spell Thunderclap. The term face when referring to a cube means the entire square comprising a side. I want to highlight the cantrip Thunderclap (if I'm misunderstanding and you can't modify cantrips, the same thing. Each creature within. Each creature other than you within 5 feet of you must make a Constitution saving throw. Because a torch is too ordinary for mighty adventurers who wield powerful magics. There’s no reason for. Although Sacred Flame’s Dexterity saving throw isn’t affected by cover, you still can’t target a creature you cannot see and don’t have a clear path to. Thanks for watching! 00:00. Creatures outside that range and up to 100 ft away hear the thunderclap and are not damaged or required to make a saving throw. Thunderclap creates a blast of thunderous sound that can be heard up to 100 feet away. The target must make a Constitution saving throw. You create a bonfire on ground that you can see within range. You create a burst of thunderous sound, which can be heard 100 feet away. You teleport yourself to an unoccupied space you can see within range. Round 3. Casting Time: 1 action. Casting Time: 1 action Range: Self (20-foot radius) Components: S Duration: Instantaneous You clap your hands, emitting a peal of thunder. You can extinguish the fire in that area, and you create either fireworks or smoke. 1,949 11 11 silver badges 31 31 bronze badges $endgroup$ 4 $egingroup$ I've marked your question as a dupe because I think it has been asked before. 8. Every fight healer has to spend precious heals saving this poor fish person from her teammate's cantrip. Produce Flame. Dec 22, 2015. If thrown, it has a range of 60 feet. As the other subclass allowed to access. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Source: Tasha's Cauldron of Everything. A normal human speaking voice can in fact be heard over 500' away. . The rules for Spellcasting state:. In my games friendly fire can and does happen. a clap of thunder; something sharp, loud, or sudden like a clap of thunder… See the full definition. If, for some reason, a mage wanted to use Mage Hand to perform a sleight-of-hand task, they could attempt it. 11. Thunderclap RAW. Duration: Instantaneous. Spell Tags: Teleportation. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Evocation Cantrip Is Thunderclap Good? Overall Rating: Green. Casters: Arcane Trickster , Artificer , Bard , Druid , Eldritch Knight , Sorcerer , Warlock. The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Destruction. Thunderclap. Word of Radiance (V,M) - 1d6 radiant damage on a Constitution saving throw. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own. Sword Burst (V) - 1d6 force damage on a Dexterity saving throw. This spell is loud. Witch Bolt is a powerful spell in the world of Dungeons & Dragons, known for its lightning-based attacks and potential for sustained. You instantly light or snuff out a candle, a torch, or a small campfire. However, this is a simple. Actually, a creature takes 2d8 thunder damage on a did not save and it’s pushed. Alcance: pessoal. If this creature is wearing metal armor, the creature makes this roll with disadvantage . The target takes 4d6 psychic damage and must make an Intelligence saving throw. Each. She has lost her right ear and two fingers to frostbite. You can use an action to cause the lance to issue a deafening thunderclap, audible out to 600 feet. The transformation of the ground is camouflaged to look natural. They are a generally good/neutral party so they rarely actually kill anyone. Dungeons & Dragons,D&D,龙与地下城及相关Logo均为Wizards of the Coast LLC的注册商标。 本维基由用户自行创建、维护,与上述公司无关。 如无特殊标明,本维基记载的所有资料均出自Wizards of the Coast LLC公开发行的资料,译本出自纯美苹果园或其他社区用户的贡献。 如果本维基未经允许使用了您的译本,请. . Victims who fail a Constitution saving throw take 1d6 thunder. The rules for Sacred Flame in DnD 5e are as follows: You can’t target a creature you can’t see with Sacred Flame. In 5E, Specific always trumps General. A cantrip spell that creates a burst of thunderous sound that can be heard up to 100 feet away. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. Our written review can be read here. The spell took out most of the encounter group and destroyed the crude ram, but it also drew the attention of the wild patrol around the temple. This should work. Freedom of Movement (PHB): Is the solution to things like vines and tentacles, would implement as written, especially with the focus on surface spells. A quarterstaff is a simple melee weapon any character can use and even if an adventurer can’t muster 2 silver pieces, finding a suitably stout length of wood might serve the same purpose. The spell’s damage increases by 1d6 when you reach 5th. 到达5级时,该法术的伤害增加1d6(变为2d6)。. D&D 3. Conjure Celestial, or as it should be known, Conjure Couatl, exists as a means of getting a couatl or pegasus on your team. out the Cav. This. ago. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. But you could use thunderclap and misty step in the same round I believe, AFBThe Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. It shines because it hits 4 targets and does something to them as oppose to our other threat spells which are all single target other than Cleave. blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage. Thunderclap is an antagonist of the 2015 Disney/Pixar animated feature film The Good Dinosaur. None. In this spell you create a burst of thunderous sound that can be heard up to 100 feet away. I generally lean towards how flavourful I find it, and how it fits the typical class that will rely on it. High Hall Cathedral. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. 1 has 13 HP - he’s asleep, your total is now 14. Dungeons and Dragons 5th Edition features 13 spells capable of dealing thunder damage. The target (and only the target) hears the message and can reply in a whisper that only you can hear. Thunderwave. Thunderclap Impulse (Spell)- This skill is a lightning affinity mana skill that runs currents through the nerves of it’s user. Samdaelfman • 5 yr. A flammable object hit by this spell ignites if it isn't being worn or carried. On a failed save, the creature takes 1d6 thunder damage. You. Booming Blade has been the talk of the town since its initial release in the Sword Coast Adventurer’s Guide. 2nd-level conjuration. On a successful save, a creature takes half. 58% of Attack power) Physical damage. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle. Pulling a creature with Thorn Whip does not make the target eligible for attacks of opportunity. arrows (transmutation) 4th Level Guardian of nature (transmutation) 5th Level Steel wind strike (conjuration) Wrath of nature (evocation)You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Some people are drawn to the role of protecting their fellow party members and built their characters to do just that. 11级时再加1d6(变为3d6),17级时再加1d6(变为4d6. According to DnD 5e wizard evoker subclass lvl 2 feature Sculpt Spell, you could prevent 1 friendly adjacent creature from taking damage from a Thunderclap cast by your evoker (it would automatically save the CON save and suffer no damage). Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. On a failed save, the creature takes 1d6 thunder damage. Pack Tactics. Sword Burst: >You create a momentary circle of spectral blades that sweep around you. This spell is a minor magical trick that novice spellcasters use for practice. . The. 1. Thunder Step. Thunderclap Ironclad Common Attack. It can easily be replaced by other "basic" attacks, like firing a. Even though the spell has a 30-foot range, it is treated as a melee spell attack. The spell ends for a target that attacks or casts a spell. Your spell bolsters your allies with toughness and resolve. You cause a tremor in the ground within range. On a failed save, the creature takes 1d6 thunder damage. You learn one of the following cantrips: 5e SRD:Fire Bolt, 5e SRD:Ray of Frost, 5e SRD:Shocking Grasp, 5e SRD:Acid Splash, 5e SRD:Poison Spray, Thunderclap or Frostbite. Show Attribute List. Movement speed reduced by 20%. It manifests in an unoccupied space that you can see. On a failed save, the creature takes 1d6 thunder damage. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. Each creature other than you in that area must make a Dexterity saving throw. Frequently Asked Question of Thunderclap. Thunderclap is bad versus 2 opponents. What Is Thunderclap DND 5e? Thunderclap is a powerful evocation spell, the casting time of spell is one action, and duration are instantaneous. Thunder and Lightning are two sides of a bolt; one is the electric heat coursing through an atmosphere that physically burns away flesh and bone, and the other is the sound it makes. Shocking Grasp. The Thunderclap to end all Thunderclaps . Graviturgy Magic Wizard Introduction. You grip the bell in your fist and raise it over your head, intoning the spell and calling down a thunderous blast in the midst of those who oppose you. | +1d8 at levels 5, 11, and 17. The players know this. Parapets. How to use thunderclap in a sentence. Shatter. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Thunderclap is a party killer. You manifest a minor wonder, a sign of supernatural power, within range. Each creature other than you within 5 feet of you must make a Constitution saving throw. Step one: cast demiplane on flat surface at the bottom of a large body of water. The weapon also becomes magical, if it isn't already. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). You instantaneously light or snuff out a candle, a torch, or a. You're correct, it affects everyone who's next to you, both allies and opponents. In the center of a narrow corridor was a spinning whirlwind of daggers. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On its own, Eldritch Blast is an excellent spell already, dealing 1d10. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. The next time you enter the game. D&D 5e/Next; Bard Level 4 Thunderwave vs Shatter. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. ago. Attack/Save. It isn’t pushed with enough force to cause damage. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. ABJURAÇÃO. It can roll the die before or after the saving throw. Each creature other than you within 5 feet of you must make a Constitution saving throw. You hurl a bubble of acid. Innate Spellcasting. On an odd. The Calimport sewers echoed with cries of dying lycanthropes. Thunderclap. Duration: Instantaneous. Yep! thomar CR 1/4 • 5 yr. supreme magic-users, defined and united as a class by the spells they cast. Range: 90 feet. 3. So, i'd go with : yes, but it would be as if nothing really happened (except if the wizard is in the area but the other creatures aren't). On a successful save, the creature takes half as much damage and isn’t pushed. Krampusnacht is a 5th-level D&D adventure designed to be run as a "holiday special" in a long-running campaign. $egingroup$ The "Cube" area of effect, as described in the Spellcasting chapter of the PHB, addresses this specifically: "You select a cube's point of origin, which lies anywhere on a face of the cubic effect. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. The spell caused a thunderous sound to erupt from the caster, loud enough to be heard from as far as 100 feet (30 meters) and deafening to those standing in the immediate vicinity of the caster. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. Posted on December 1, 2021 by virat. Going from 1d6 to 2d8 and adding a minor push effect seems fine for bumping from cantrip to level 1. It is not necessarily centered on the caster (though it can be). Leave a Comment Cancel reply. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Greatsword - Proficiency with a greatsword allows you to add your proficiency b. Frostbite. On a failed save, the creature takes 1d6 thunder damage. force is the best in the game with maybe 2 creatures in all of 5e having resistance/immunity to it. On a successful save, a creature takes half as much damage and isn't deafened. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. Their cantrips are: Blade Ward, Dancing Lights, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Thunderclap, True Strike, and Vicious Mockery. On a failed save, the creature takes 1d6 thunder damage. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Available For: Druid Sorcerer Wizard. Healing Word. ago. You select a point within a 60-foot range, and Shatter is cast outwards in a 10-foot radius sphere from that point. Fighter (2h): A fighter using a greatsword. They may lack Shatter, but Thunderwave and Thunderclap are. Each creature in that area must make a Dexterity saving throw. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). This spell has no effect on undead or constructs. It would be the 5ft range. Absorb Elements. Hormis vous-même, toute créature à portée doit réussir un jet de sauvegarde de Constitution ou subir 1d6 dégâts de tonnerre. Mjölnir. Weapon (maul), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Source Code. All of the characters in your range must make a successful Constitution Saving Throw. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. The spell then ends. Tempo De Conjuração: 1 ação. homebrew pages!dnd-5e; spellcasting; Share. School: EvocationCasting Time: 1 ActionRange: 5 ftComponents: SomaticDuration: InstantaneousAttack/Save: CONReference: EEPC 22. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Graviturgy Magic Wizard Introduction. * - (a drop of water if creating water or a few grains of sand if destroying it) Spell Tags: Creation. Deals reduced damage beyond 5 targets. If the prices are not right for your game, and you choose to include. Thunderclap. On a successful save, the creature takes half as much damage and isn't pushed. Reflavored Shocking Grasp as being a lightning punch, Thunderclap (I think? whichever one the cantrip is)as a super-strength clap, and Sacred Flame as a bolt of lightning from the sky (still radiant dmg though). For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. A creature made of inorganic material. Yes, Burning Hands is a good spell. Choose up to three creatures within range. Thunderclap’s damage type is less commonly resisted than Greenflame Blade’s. But because Eldritch Blast is the only iterative attack cantrip in 5e. The wood of a club or quarterstaff you are holding is imbued with nature's power. This straight, slender dagger is engraved with a lightning bolt and has a hilt wrapped in copper wire. On a failed save, the creature takes 1d6 thunder damage. Incapacitated 5e: An incapacitated creature can’t take action or reactions. Ranger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame. This means that while you could cast Thunderclap inside a area of Silence, all creatures within would be immune to its damage. Cantrips strike me as those things. At Higher Levels. Yep. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. Mending. Light DnD 5E Spell. On hit, the target takes 1d8 lightning damage and can’t take reactions until the start of its next turn. School: Evocation. Coup de tonnerre. This spell is loud. Thunderclap. Here are a few ways to use Barkskin in DnD 5e: Use it on your Druid before using beast form. First limitation: Roll 5d8; the total is how many hit points of creatures this spell can affect. I am a bot response, but I am using my creator's account. You cannot cast Thunderwave inside of Silence because of the need for Verbal components (unless you can forego that e. On a failure, a creature takes 4d8 bludgeoning damage and is knocked prone. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated. Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. Casting Time: 1 action. It should be noted that while you mentioned thunderclap in the question, the adventure mentions thunderwave, and thunderclap is not as loud as knock or thunderwave: You create a burst of thunderous sound that can be heard up to 100 feet away. Once this property is used, it can’t be used until. Each creature within 5 feet of the dagger other than you must succeed on a DC 11 Constitution saving. Under the right circumstances, Thunderclap is the most powerful Cantrip - even more-so than Eldritch Blast. . It requires a vocal, somatic, and material component to be cast, and is instantaneous when it is cast. 9. 3% Magic Stone. You can use your action to move your illusory double up to twice your speed and make it. Casting Time: 10 minutes. Any Attack that hits the creature is a. Thunderclap arrows (Magical) (5). gwnG • 5 yr. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Shatter. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. At Higher Levels. **Range/Area:**5ft. The thunder can be heard from up to 300 feet away. As the Imperial Guild of Hunters is mired in a political battle seeking sanctions on this new territory, this enterprising Tabaxi warrior has gained much prestige with his trained scouting force and honed business acumen. This big damage is paid for with big risk, though, as a spellcaster has to get within 15. you also gain one of the following 1st level spells which you can cast once per short rest for free: 5e SRD:Burning Hands, 5e SRD:Chromatic Orb, 5e. A flammable object hit by this spell ignites if it isn't being worn or carried. A wave of the thunderous force sweeps out near you. You touch one willing creature. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. Destroy Undead. One of my players wants to take Sword burst as a Sorcerer and. A willing creature you touch is imbued with bravery. 7th-Level Spells. Posted May 12, 2020. Thunderclap 5e D&D Guide [2023] Tuesday 21st of March 2023 […] There are some excellent Cantrips, like Mage Hand, Mind Sliver, and Shape Water, which are much. Thunderclap hits everyone within 5 feet, so on a grid, the 8 squares around the caster. Frightened. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. Les dégâts de ce sort augmentent de 1d6 lorsque vous atteignez le niveau 5 (2d6), le niveau 11 (3d6) et le niveau 17. Each creature other than you within 5 feet of you must make a Constitution saving throw. Monks of this tradition learn how to use their elemental ki to generate an electric surge within their body, thus enhancing their speed of movement, as well as the effectiveness of. The user strikes the target on both sides simultaneously, which may cause the target to flinch. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you. You call forth a bestial spirit. , one target. Lasts only 1 round but can be recast every round for endless warding. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. They errata'd EE to have the same text as XGTE. Normally I'd conplain about the con save, but most Pack Tactics enemies are squishy, which makes this even more reliable than Sword Burst. Thunder wave fills 9 squares. Level: CantripCasting Time: 1 ActionRange/Area: 5 ftComponents: SDuration: InstantaneousSchool: EvocationAttack/Save: CON SaveDamage/Effect: ThunderDescripti. Thunderclap headache can be the presenting symptom of numerous conditions. When the spell ends, the target loses any. You create a burst of thunderous. The creature can't cast spells, activate magic items, understand language. Thunderclap EEPC: Thunder damage is worse than Sword Burst’s force damage, and Thunderclap uses Constitution saves,. The target has advantage on Constitution checks. Thunderclap: Give ‘Em the Clap. You create a burst of thunderous sound that can be heard up to 100 feet away. Vicious Mockery is the most straightforward combat cantrip bards get in D&D. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. It would be the 5ft range. Multiattack. Searing Smite only affects the caster’s next melee attack that lands. Often underdiagnosed, RCVS should be considered in patients presenting with recurrent TCH, PRES, a cortical SAH, or posterior watershed infarctions. That’s because you don’t provoke opportunity attacks “when someone or. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. believes that her father yet lives. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. Thunderclap is only 100 ft, which is about 33 yards. Faerie Fire. On a successful save, the creature takes half as much damage and isn’t pushed. The Command 5e spell will not affect anything when the target is undead. The Lure of Knowledge Wizards’ lives are seldom mundane. He is a Nyctosaurus and the leader of a ferocious gang of Pterosaurs. Witch Bolt 5e. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Range: 10 feet. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). You manifest a minor wonder, a sign of supernatural power, within range. I am 100. At its highest level, it only deals 4d4 psychic damage when a creature fails a Wisdom saving throw. When you cast a spell that. Fail the save, and they’re dancing to the tune of 1d6 thunder damage. Average humans have a reaction speed of about 0. Thunderclap (S) - 1d6 thunder damage on a Constitution saving throw. In fact, it has the highest average damage roll (10. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). It provides a great opportunity for visual role-play and a big dramatic flavor. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Gameplay / By David Blanc . Which you can able to see a creature within the range you have to speak with it one-word command. Attack/Save. 5) of any 1st-level area of effect spell in DnD 5e. A dazzling array of flashing, colored light springs from your hand. You clap your hands, emitting a peal of thunder. This spell's damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6) and 17th level (4d6). ago. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Every creature, friend, or foe that can hear the blast must make a Constitution saving throw. It would be the 5ft range. The Way of the Thunderclap is a tradition tailored to those who have an affinity for lightning, being scarcely passed down within the lands of the material plane. The second use was against the ram at the front of the temple. Even then, its focus isn't on harming enemies. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. At Higher Levels. Overall Notes: Good AoE damage but targets a. The spark makes three Electric Touch attacks.